Release & Updates
Dummies vs Noobs (abbreviated DvN) is a wave-based cooperative PvE shooter on Roblox, developed by Sensei_Developer under Mi-gato Creations. Players join Stronghold 5-5 — an elite eight-player squad — to defend the last Dummy forward operating base against endless Nusian Noob armies armed with modern and near-future weaponry.
| Detail | Information |
|---|---|
| Release Date | January 27, 2022 |
| Developer | Sensei_Developer / Mi-gato Creations |
| Genre | Wave-based cooperative PvE shooter |
| Max Players | 8 per server |
| Visits | 70M+ (Roblox) |
| Rating | ~89% positive |
| Setting | 2044 — Dominian-Nusian War, sequel universe to HELLMET |
What Makes DvN Unique
- No traditional ADS aiming — right-click or Z zooms the camera instead, designed for wide-map awareness.
- Kit selection is locked once a match starts; lobby voting decides difficulty, map, and game mode.
- Between waves, players upgrade weapons, buy items from base machines, and vote to skip intermission.
- Dynamic difficulty scaling adjusts enemy strength based on squad performance.
- Pro servers unlock at Level 25 with a Dynamic minimum difficulty for experienced players.
Controls
DvN uses standard FPS controls on PC with Roblox-specific additions. Most keys can be rebound in Settings, but the table below covers the default bindings most players rely on.
| Key | Action |
|---|---|
| W / A / S / D | Move |
| Left Mouse | Attack / Fire |
| Right Mouse / Z | Zoom (toggle with Z) |
| R | Reload / Jetpack spray mode toggle |
| Q | Weapon special ability (Overcharge, Machete throw, etc.) |
| V | Replenish magazine |
| B | Squad skill (Attrition mode only) |
| Shift | Shift lock (TPS) / Jetpack glide |
| T / Middle Mouse | Ping enemies, buildings, items, or downed allies |
| E (hold) | Refill PDC ammo / Open building UI |
| G (hold) | Taunt — draws all enemy aggro to you |
| C | Crouch |
| Tab | Leaderboard |
| L | Hide UI |
| 1–9 | Inventory slots (3 = primary weapon by default) |
Jetpack & Movement Tips
- Hold Shift while a Jetpack is equipped to glide — drastically slows descent and pairs well with Voltaic Impacts.
- Rebind glide from Shift to Space if you prefer easier access during combat.
- Shift lock must be enabled in Roblox settings for third-person shoulder view.
Mastermind Chassis Controls
In Mastermind mode, one player controls a chassis with unique bindings:
| Key | Action |
|---|---|
| Shift | Super jump (press Space to cancel mid-air) |
| Q | Fast-shooting turret (near-instant hit) |
| Left Mouse | Fire gun (8 shots before reload) |
| Ctrl | Toggle cursor-follow movement |
| F | Melee bash — damages nearby Dummies |
Kits & Classes
Kits are classes chosen in the lobby. Each provides passive buffs, exclusive starting gear, and a distinct playstyle. You cannot change kits after the match begins — choose carefully based on map, mode, and team composition.
| Kit | Passive | Role | Best For |
|---|---|---|---|
| Assault | +20% RPM, +50 Max HP | Frontline DPS & tank | Beginners — forgiving health pool |
| Medic | 100% max passive heal, 2× heal regen | Healing & revives | Essential on all teams |
| Recon | +30% reload, −50% enemy accuracy vs you | Long-range precision | Boss damage & sniping |
| Engineer | 50% ammo fabricator discount | Turret & base defense | Attrition & choke points |
| Scout | +25% movement speed | Hit-and-run mobility | Revives & flanking |
| Specialist | +50% heal regen, 50% max passive heal | Artillery & scrap strikes | Advanced — area denial |
Recommended Upgrade Paths
- Assault: Harpoon Gun + Overcharger → Grenade Launcher (Intraplanner) → Medkit or Jetpack.
- Medic: Overcharger + Vitabow (or Rallying Cry + Vitabow) → Medkit/Jetpack for mobility.
- Recon: Armor Peeler + Hand Axes (Torque Blades for laid-back play) — skip SMG upgrade unless confirmed worth it.
- Engineer: MADS Kit + Hallucinator → Hall Sweeper; Shockwave Device optional for armored enemies.
- Scout: Gunslinger + Terminal Velocity (Epilogue) / Voltaic Impact (Siege) → Medkit.
- Specialist: Steelforge for frequent strikes, Stonewall for direct DPS; EMP, Artillery, Ranger, Neural Cloud tablet options.
Game Modes
Four main modes are voted on in the lobby. Each changes objectives, pacing, and optimal team composition.
| Mode | Objective | Key Details |
|---|---|---|
| Siege | Survive 10 waves | Standard mode — progressive enemy escalation, intermission upgrades |
| Mastermind | One player vs all Dummies | Longest-tenured player becomes Mastermind; spawns units, airstrikes; locked at 100% difficulty |
| Attrition | Survive + defend objectives | Central point + 4 substations; capture ends the game; Squad skill (B key) available |
| Epilogue | Story conclusion objectives | 3 waves with subwaves; reserves granted on objective completion, not between waves |
Mode Selection Tips
- Siege is the best mode for learning wave pacing and economy management.
- Attrition rewards Engineers and coordinated area control — do not leave substations undefended.
- Epilogue demands burst DPS and objective focus; Specialist artillery shines here.
- Mastermind is PvP-focused — longest server tenure determines who gets Mastermind first.
Maps
Maps are voted in the lobby and vary significantly in layout, sightlines, and choke points. Lore name Luo-he refers to the City map where Stronghold 5-5 proved themselves.
Siege Maps (11)
- Archipelago — Multi-island fortress with underground tunnels; center is a death trap for Cloakers and Shielders.
- City (Luo-he) — Urban combat with mixed cover; iconic Stronghold 5-5 lore location.
- Coastal — Open sightlines with beach approaches.
- Dome — Enclosed arena-style layout.
- Dune — Desert terrain with limited cover.
- Garden — Vegetation and mixed elevation.
- Hydro — Hydroelectric facility with industrial cover.
- Mansion — Interior-heavy close quarters.
- Metro — Underground tunnel network.
- Swamp — Wet terrain, visibility challenges.
- Urban — Dense city blocks.
Other Mode Maps
| Mode | Maps |
|---|---|
| Attrition | Autumn, Polar, Port |
| Epilogue | Forest |
| Sandbox (Private) | Old versions, April Fools variants, modified maps |
Items & Weapons
During intermission, use base machines (Armoury, Reforge, etc.) to buy and upgrade gear. Each kit has exclusive items unavailable in the general shop.
Universal Items
- Jetpack — Glide with Shift; essential mobility on most kits.
- Medkit — Passive healing over time.
- Defibrillator — Slot 2 by default; revives downed allies.
- Ammo Box — Slot 1 by default; refills PDC turrets (any team's turret, free during prep).
- PDC Kit — Deployable auto-turret (Engineer specialty).
Notable Weapon Upgrades
| Weapon | Upgrade | Notes |
|---|---|---|
| Overcharger | Q ability | Core Assault/Medic upgrade — burst damage |
| Armor Peeler | Recon DMR | Best general Recon pick — charge shots penetrate |
| Rocket Stormer | Recon alt | Lock-on; strong vs armored units at range |
| Stonewall / Steelforge | Specialist Burst Rifle | Stonewall = DPS; Steelforge = more scrap for strikes |
| Gunslingers | Scout Akimbo | Self-heal on hit; core Scout sustain |
| Terminal Velocity | Scout Jetpack | Epilogue-focused mobility upgrade |
| MADS / Hallucinator | Engineer PDC | Mobile vs defensive turret setups |
Enemies & Bosses
Noobs spawn in escalating waves with modern infantry, specialists, and armored units. Bosses appear periodically and require coordinated focus fire.
High-Priority Threats
| Enemy | Threat | Counter |
|---|---|---|
| Cloaker | Instant melee kill from stealth | Ping with T; melee kill for badge; listen for audio cue |
| APU | Drops from sky Wave 4+ | Focus fire immediately on spawn; RPG/Bolter effective |
| Sniper | Long-range precision | Use cover; Recon Armor Peeler outranges many |
| Saboteur | Destroys Engineer buildings | Engineers must prioritize hunting Saboteurs |
| Shielder | Front-facing shield | Flank or use explosives |
| Tank / Platform | Heavy armor | Side/rear shots; Rocket Stormer or RPG |
| Jetpacker | Aerial harassment | Focus when airborne; range increases on higher difficulties |
Boss Tips
- Learn each boss's attack patterns — many become manageable once telegraphs are recognized.
- Daedalus: watch for Slam and Stone Throw range (increases on Shellshock+).
- Prometheus: shoot gas tanks behind with Recon detonator (Q).
- Tempest: range doubles on Masochist difficulty — maintain distance.
- Medic should stay at range during boss fights; healing scales with distance on Medical Bow.
Difficulty
Six difficulty tiers exist. Even the easiest setting is challenging for newcomers due to continuous balance updates and smarter enemy AI.
| Difficulty | Multiplier | EXP | Notes |
|---|---|---|---|
| Infant (Oh My Baby) | 50% | ½× | Most common grind difficulty; APUs still appear |
| Recruit (Conscript) | 75% | ¾× | Slightly reduced enemy damage |
| Dynamic | 70–140% | 1× | Default; scales down when team is struggling |
| Shellshock | 150% | 1.5× | Private servers only from this tier up |
| Masochist | 200% | 2× | Cloaker range 110 studs; Ranger instant self-destruct |
| Hell | 300% | 3× | Extreme; limited private servers; Recon often uses Rocket Stormer |
Casual vs Pro Servers
- Casual servers: open to all levels; Dynamic difficulty; mixed skill lobbies.
- Pro servers: unlock at Level 25; Dynamic minimum difficulty; skilled teams, excellent EXP if you can keep up.
- Start on Infant or Recruit until you understand wave economy, kit roles, and enemy types.
Tier List
Kit Tier List (PvE)
| Tier | Kits |
|---|---|
| S | Medic — near-mandatory for team survival |
| A | Assault, Engineer, Recon |
| B | Scout, Specialist |
| C | — (no kit is truly unusable; Specialist has highest skill floor) |
Weapon Tier List (General PvE)
| Tier | Weapons / Upgrades |
|---|---|
| S | Overcharger, Armor Peeler, Vitabow, MADS Kit |
| A | Gunslingers, Harpoon Gun, Rocket Stormer, Steelforge |
| B | Grenade Launcher, Shockwave Device, Stonewall, Hallucinator |
| C | Shockwave Device (armored-only niche), un upgraded sidearms |
Rocket Stormer vs Shockwave Device is heavily debated — Rocket Stormer clears hordes and bosses faster; Shockwave only excels vs armored units with worse ammo efficiency.
Codes
Codes remain one of the most searched topics. When Mi-gato Creations releases codes, they typically appear through official social channels first.
How to Redeem (When Available)
- Launch Dummies vs Noobs on Roblox.
- Look for a Codes button in the lobby or menu (not yet implemented).
- Enter the code exactly as published — codes are case-sensitive.
- Claim rewards before expiration; expired codes are listed below when applicable.
Expired Codes
No expired codes have been officially released yet. This section will be updated when the first codes launch.
Official Links
Official lore and development updates are primarily shared through Mi-gato Creations community channels.
| Resource | Link |
|---|---|
| Roblox Game | https://www.roblox.com/games/8657806289/Dummies-vs-Noobs |
| Mi-gato Creations Group | https://www.roblox.com/groups/12079514/Mi-gato-Creations |
| Developer | Sensei_Developer on Roblox |
| Community Trello | https://trello.com/b/96E3HvuN/ |
| Fandom Wiki | https://dummies-vs-noobs.fandom.com/wiki/Dummies_vs_Noobs_Wiki |
| Miraheze Wiki | https://dvn.miraheze.org/wiki/Dummies_vs_Noobs |
Tips & Strategies
- Ping dangerous enemies with T or middle mouse — especially Cloakers, APUs, and Saboteurs.
- After Medic revive you spawn at 5% HP — stay still and let Medic heal before moving.
- Medics: never revive into active combat; the 5% HP ally will die instantly.
- Wave 4 often drops an APU from the sky — call it out and focus fire.
- Default slot layout puts weapon on 3 and defib on 2 — reorder in settings for faster access.
- Melee weapons are strong on Infant/Recruit early waves; avoid on Shellshock+.
- Reload animation continues when switching weapons — the original weapon still finishes reloading.
- Refill any team's PDC turrets during prep — ammo boxes recharge each intermission.
- Engineers: protect PDC from Saboteurs; RPG for armored units.
- Taunt (G) draws all aggro — use deliberately to save allies, not randomly.
Economy & Scrap
- Vote to skip intermission only after upgrading — wasted prep time costs survivability.
- Specialist scrap income depends on Burst Rifle hits — Steelforge increases scrap for more strikes.
- Engineers get 50% off ammo fabricator — leverage for shotgun/PDC sustain.
FAQ
Quick answers to the most common Dummies vs Noobs questions.