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Roblox PvE Guide

Dummies vs Noobs Wiki

The definitive fan wiki for DvN — wave-based cooperative PvE on Roblox. Master kits, maps, weapons, and survive the Noob hordes with your squad of eight.

Release & Updates

Dummies vs Noobs (abbreviated DvN) is a wave-based cooperative PvE shooter on Roblox, developed by Sensei_Developer under Mi-gato Creations. Players join Stronghold 5-5 — an elite eight-player squad — to defend the last Dummy forward operating base against endless Nusian Noob armies armed with modern and near-future weaponry.

Detail Information
Release DateJanuary 27, 2022
DeveloperSensei_Developer / Mi-gato Creations
GenreWave-based cooperative PvE shooter
Max Players8 per server
Visits70M+ (Roblox)
Rating~89% positive
Setting2044 — Dominian-Nusian War, sequel universe to HELLMET

What Makes DvN Unique

  • No traditional ADS aiming — right-click or Z zooms the camera instead, designed for wide-map awareness.
  • Kit selection is locked once a match starts; lobby voting decides difficulty, map, and game mode.
  • Between waves, players upgrade weapons, buy items from base machines, and vote to skip intermission.
  • Dynamic difficulty scaling adjusts enemy strength based on squad performance.
  • Pro servers unlock at Level 25 with a Dynamic minimum difficulty for experienced players.
Farming EXP through exploits or using alt accounts for in-game currency is a bannable offense per the official game description.

Controls

DvN uses standard FPS controls on PC with Roblox-specific additions. Most keys can be rebound in Settings, but the table below covers the default bindings most players rely on.

Key Action
W / A / S / DMove
Left MouseAttack / Fire
Right Mouse / ZZoom (toggle with Z)
RReload / Jetpack spray mode toggle
QWeapon special ability (Overcharge, Machete throw, etc.)
VReplenish magazine
BSquad skill (Attrition mode only)
ShiftShift lock (TPS) / Jetpack glide
T / Middle MousePing enemies, buildings, items, or downed allies
E (hold)Refill PDC ammo / Open building UI
G (hold)Taunt — draws all enemy aggro to you
CCrouch
TabLeaderboard
LHide UI
1–9Inventory slots (3 = primary weapon by default)

Jetpack & Movement Tips

  • Hold Shift while a Jetpack is equipped to glide — drastically slows descent and pairs well with Voltaic Impacts.
  • Rebind glide from Shift to Space if you prefer easier access during combat.
  • Shift lock must be enabled in Roblox settings for third-person shoulder view.

Mastermind Chassis Controls

In Mastermind mode, one player controls a chassis with unique bindings:

Key Action
ShiftSuper jump (press Space to cancel mid-air)
QFast-shooting turret (near-instant hit)
Left MouseFire gun (8 shots before reload)
CtrlToggle cursor-follow movement
FMelee bash — damages nearby Dummies

Kits & Classes

Kits are classes chosen in the lobby. Each provides passive buffs, exclusive starting gear, and a distinct playstyle. You cannot change kits after the match begins — choose carefully based on map, mode, and team composition.

Kit Passive Role Best For
Assault+20% RPM, +50 Max HPFrontline DPS & tankBeginners — forgiving health pool
Medic100% max passive heal, 2× heal regenHealing & revivesEssential on all teams
Recon+30% reload, −50% enemy accuracy vs youLong-range precisionBoss damage & sniping
Engineer50% ammo fabricator discountTurret & base defenseAttrition & choke points
Scout+25% movement speedHit-and-run mobilityRevives & flanking
Specialist+50% heal regen, 50% max passive healArtillery & scrap strikesAdvanced — area denial

Recommended Upgrade Paths

  • Assault: Harpoon Gun + Overcharger → Grenade Launcher (Intraplanner) → Medkit or Jetpack.
  • Medic: Overcharger + Vitabow (or Rallying Cry + Vitabow) → Medkit/Jetpack for mobility.
  • Recon: Armor Peeler + Hand Axes (Torque Blades for laid-back play) — skip SMG upgrade unless confirmed worth it.
  • Engineer: MADS Kit + Hallucinator → Hall Sweeper; Shockwave Device optional for armored enemies.
  • Scout: Gunslinger + Terminal Velocity (Epilogue) / Voltaic Impact (Siege) → Medkit.
  • Specialist: Steelforge for frequent strikes, Stonewall for direct DPS; EMP, Artillery, Ranger, Neural Cloud tablet options.
New players start with Assault by default. Medic is considered essential on higher difficulties — at least one per squad is strongly recommended.

Game Modes

Four main modes are voted on in the lobby. Each changes objectives, pacing, and optimal team composition.

Mode Objective Key Details
SiegeSurvive 10 wavesStandard mode — progressive enemy escalation, intermission upgrades
MastermindOne player vs all DummiesLongest-tenured player becomes Mastermind; spawns units, airstrikes; locked at 100% difficulty
AttritionSurvive + defend objectivesCentral point + 4 substations; capture ends the game; Squad skill (B key) available
EpilogueStory conclusion objectives3 waves with subwaves; reserves granted on objective completion, not between waves

Mode Selection Tips

  • Siege is the best mode for learning wave pacing and economy management.
  • Attrition rewards Engineers and coordinated area control — do not leave substations undefended.
  • Epilogue demands burst DPS and objective focus; Specialist artillery shines here.
  • Mastermind is PvP-focused — longest server tenure determines who gets Mastermind first.

Maps

Maps are voted in the lobby and vary significantly in layout, sightlines, and choke points. Lore name Luo-he refers to the City map where Stronghold 5-5 proved themselves.

Siege Maps (11)

  • Archipelago — Multi-island fortress with underground tunnels; center is a death trap for Cloakers and Shielders.
  • City (Luo-he) — Urban combat with mixed cover; iconic Stronghold 5-5 lore location.
  • Coastal — Open sightlines with beach approaches.
  • Dome — Enclosed arena-style layout.
  • Dune — Desert terrain with limited cover.
  • Garden — Vegetation and mixed elevation.
  • Hydro — Hydroelectric facility with industrial cover.
  • Mansion — Interior-heavy close quarters.
  • Metro — Underground tunnel network.
  • Swamp — Wet terrain, visibility challenges.
  • Urban — Dense city blocks.

Other Mode Maps

Mode Maps
AttritionAutumn, Polar, Port
EpilogueForest
Sandbox (Private)Old versions, April Fools variants, modified maps
Archipelago's open ground offers little cover — high difficulty runs often wipe teams caught in the center ring. Control underground spawns early.

Items & Weapons

During intermission, use base machines (Armoury, Reforge, etc.) to buy and upgrade gear. Each kit has exclusive items unavailable in the general shop.

Universal Items

  • Jetpack — Glide with Shift; essential mobility on most kits.
  • Medkit — Passive healing over time.
  • Defibrillator — Slot 2 by default; revives downed allies.
  • Ammo Box — Slot 1 by default; refills PDC turrets (any team's turret, free during prep).
  • PDC Kit — Deployable auto-turret (Engineer specialty).

Notable Weapon Upgrades

Weapon Upgrade Notes
OverchargerQ abilityCore Assault/Medic upgrade — burst damage
Armor PeelerRecon DMRBest general Recon pick — charge shots penetrate
Rocket StormerRecon altLock-on; strong vs armored units at range
Stonewall / SteelforgeSpecialist Burst RifleStonewall = DPS; Steelforge = more scrap for strikes
GunslingersScout AkimboSelf-heal on hit; core Scout sustain
Terminal VelocityScout JetpackEpilogue-focused mobility upgrade
MADS / HallucinatorEngineer PDCMobile vs defensive turret setups
Specialist Burst Rifle does not consume ammo — buy any Armoury weapon without worrying about ammo drain for your primary.

Enemies & Bosses

Noobs spawn in escalating waves with modern infantry, specialists, and armored units. Bosses appear periodically and require coordinated focus fire.

High-Priority Threats

Enemy Threat Counter
CloakerInstant melee kill from stealthPing with T; melee kill for badge; listen for audio cue
APUDrops from sky Wave 4+Focus fire immediately on spawn; RPG/Bolter effective
SniperLong-range precisionUse cover; Recon Armor Peeler outranges many
SaboteurDestroys Engineer buildingsEngineers must prioritize hunting Saboteurs
ShielderFront-facing shieldFlank or use explosives
Tank / PlatformHeavy armorSide/rear shots; Rocket Stormer or RPG
JetpackerAerial harassmentFocus when airborne; range increases on higher difficulties

Boss Tips

  • Learn each boss's attack patterns — many become manageable once telegraphs are recognized.
  • Daedalus: watch for Slam and Stone Throw range (increases on Shellshock+).
  • Prometheus: shoot gas tanks behind with Recon detonator (Q).
  • Tempest: range doubles on Masochist difficulty — maintain distance.
  • Medic should stay at range during boss fights; healing scales with distance on Medical Bow.

Difficulty

Six difficulty tiers exist. Even the easiest setting is challenging for newcomers due to continuous balance updates and smarter enemy AI.

Difficulty Multiplier EXP Notes
Infant (Oh My Baby)50%½×Most common grind difficulty; APUs still appear
Recruit (Conscript)75%¾×Slightly reduced enemy damage
Dynamic70–140%Default; scales down when team is struggling
Shellshock150%1.5×Private servers only from this tier up
Masochist200%Cloaker range 110 studs; Ranger instant self-destruct
Hell300%Extreme; limited private servers; Recon often uses Rocket Stormer

Casual vs Pro Servers

  • Casual servers: open to all levels; Dynamic difficulty; mixed skill lobbies.
  • Pro servers: unlock at Level 25; Dynamic minimum difficulty; skilled teams, excellent EXP if you can keep up.
  • Start on Infant or Recruit until you understand wave economy, kit roles, and enemy types.

Tier List

Tier lists are community opinions and shift with updates. This PvE-focused ranking prioritizes team value and consistency across Siege and Attrition.

Kit Tier List (PvE)

Tier Kits
SMedic — near-mandatory for team survival
AAssault, Engineer, Recon
BScout, Specialist
C— (no kit is truly unusable; Specialist has highest skill floor)

Weapon Tier List (General PvE)

Tier Weapons / Upgrades
SOvercharger, Armor Peeler, Vitabow, MADS Kit
AGunslingers, Harpoon Gun, Rocket Stormer, Steelforge
BGrenade Launcher, Shockwave Device, Stonewall, Hallucinator
CShockwave Device (armored-only niche), un upgraded sidearms

Rocket Stormer vs Shockwave Device is heavily debated — Rocket Stormer clears hordes and bosses faster; Shockwave only excels vs armored units with worse ammo efficiency.

Codes

There are currently NO active redeem codes for Dummies vs Noobs as of the latest update. The game does not yet feature an in-game code redemption button.

Codes remain one of the most searched topics. When Mi-gato Creations releases codes, they typically appear through official social channels first.

How to Redeem (When Available)

  1. Launch Dummies vs Noobs on Roblox.
  2. Look for a Codes button in the lobby or menu (not yet implemented).
  3. Enter the code exactly as published — codes are case-sensitive.
  4. Claim rewards before expiration; expired codes are listed below when applicable.

Expired Codes

No expired codes have been officially released yet. This section will be updated when the first codes launch.

Tips & Strategies

  • Ping dangerous enemies with T or middle mouse — especially Cloakers, APUs, and Saboteurs.
  • After Medic revive you spawn at 5% HP — stay still and let Medic heal before moving.
  • Medics: never revive into active combat; the 5% HP ally will die instantly.
  • Wave 4 often drops an APU from the sky — call it out and focus fire.
  • Default slot layout puts weapon on 3 and defib on 2 — reorder in settings for faster access.
  • Melee weapons are strong on Infant/Recruit early waves; avoid on Shellshock+.
  • Reload animation continues when switching weapons — the original weapon still finishes reloading.
  • Refill any team's PDC turrets during prep — ammo boxes recharge each intermission.
  • Engineers: protect PDC from Saboteurs; RPG for armored units.
  • Taunt (G) draws all aggro — use deliberately to save allies, not randomly.

Economy & Scrap

  • Vote to skip intermission only after upgrading — wasted prep time costs survivability.
  • Specialist scrap income depends on Burst Rifle hits — Steelforge increases scrap for more strikes.
  • Engineers get 50% off ammo fabricator — leverage for shotgun/PDC sustain.

FAQ

Quick answers to the most common Dummies vs Noobs questions.

Can I change my kit mid-game?
No. Kit selection is locked once the match starts. Choose in the lobby based on team comp and map.
Are there any working codes?
Not currently. Dummies vs Noobs has no active codes and no redemption UI yet. Check this wiki and official Discord for future announcements.
What is the best kit for beginners?
Assault is the most forgiving with +50 HP and faster fire rate. Pair with a Medic on your team and start on Infant difficulty.
How do I unlock Pro servers?
Reach Level 25. Pro servers enforce a Dynamic minimum difficulty and host more experienced players.
Why is the game so hard on easy difficulty?
Years of updates improved enemy AI and added powerful units like APUs even on Infant. Learn mechanics, ping enemies, and coordinate with your squad.
Does DvN have a story?
Yes. Set in 2044 during the Dominian-Nusian War, with Epilogue mode serving as the narrative conclusion. Lore docs are on Discord and community wikis.
What does ADS / aim down sights do?
DvN has no traditional ADS. Right-click or Z zooms the camera for better visibility on wide maps.
Is Dummies vs Noobs related to HELLMET?
Yes. DvN is set a decade after HELLMET events in the same universe by Mi-gato Creations.
How many players per squad?
Eight players maximum per server, representing Stronghold 5-5.
What is the Korean name for the game?
The official Korean community name is Dummy vs. Newbie (더미 vs. 뉴비), though the Roblox title remains Dummies vs Noobs.